关于堆叠一切 – 堆叠所有实体和农场堆叠
堆叠所有物品 – 堆叠所有实体和农场堆叠功能,允许您堆叠所有实体,例如:堆叠箱、路障、大型集水器、小型集水器、储物柜、烧烤架、水桶、储物箱、木箱、堆肥桶、熔炉、传统熔炉、电熔炉、流浪汉桶、搅拌台、烹饪工作台、电池、发电机、测试发电机、净水器、街机游戏厅、音响、农场实体等等……海军深海支援,堆叠实体。允许您添加新的实体进行堆叠,设置堆叠大小限制,并根据玩家权限限制哪些实体可以堆叠。只需一个插件,即可堆叠任意数量的实体!
Oxide/Carbon compatibility
氧化物/碳相容性
PERMISSIONS: 权限:
要能够堆叠实体,玩家必须拥有以下权限:
- stackeverything.use – 允许使用该插件。
此外,还创建了 4 个其他权限(默认、VIP1、VIP2、VIP3),每个权限都允许您创建不同的配置,并将其分配给不同的玩家。
- stackeverything.default – 分配配置:默认。
- stackeverything.vip1 – 分配配置:VIP1。
- stackeverything.vip2 – 分配配置:VIP2。
- stackeverything.vip3 – 分配配置:VIP3。
这些是默认创建的群组,但您可以根据需要添加和/或编辑群组。
例如 ,如果您将组 vip1 更改为 vip_elite,则会创建权限 stackeverything.vip_elite。
如果您创建一个新组,例如 vipvanilla,则会创建权限 stackeverything.vipvanilla 。如果您是某个公会/团队的成员,并且还有 1 名成员拥有 VIP/角色,那么该公会/团队的所有成员都将受益。您可以从配置文件中启用此设置: “与战队/团队成员共享组。默认值为 FALSE”:false:true
文件配置👇
{ "Use Clan/Team": true, "Share Group With Clan/Team members. Default FALSE": false, "Spawn SkinID Blacklist. Skin IDs that cannot be used for Spawned Entity": [], "Stacking SkinID Blacklist. Block stacking of entities that have these skin IDs": [], "Role Permission": { "default": { "Priority. (lower = higher priority)": 100, "Maximum number of stackable entities": 2, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip1": { "Priority. (lower = higher priority)": 1, "Maximum number of stackable entities": 4, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip2": { "Priority (lower = higher priority)": 2, "Maximum number of stackable entities": 6, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} }, "vip3": { "Priority. (lower = higher priority)": 3, "Maximum number of stackable entities": 10, "Exclude stacking of these entities": [], "Maximum stack number per entity": {} } }, "Stackable Items": [ { "Display Name": "Concrete Barricade", "Item Name": "barricade.concrete", "Item Id": -1950721390, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.concrete.prefab", "Radius Check": 0.1, "Collider Height": 1.5, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-concrete-deploy.prefab" }, { "Display Name": "Stone Barricade", "Item Name": "barricade.stone", "Item Id": 15388698, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.stone.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.24, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-stone-deploy.prefab" }, { "Display Name": "Sandbag Barricade", "Item Name": "barricade.sandbags", "Item Id": -559599960, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/barricades/barricade.sandbags.prefab", "Radius Check": 0.1, "Collider Height": 1.4, "YOffset": 1.18, "Effect Name": "assets/prefabs/deployable/barricades/effects/barricade-sandbags-deploy.prefab" }, { "Display Name": "Large Water Catcher", "Item Name": "water.catcher.large", "Item Id": -1100168350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_large.prefab", "Radius Check": 0.1, "Collider Height": 4.168319, "YOffset": 4.1, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-large-deploy.prefab" }, { "Display Name": "Small Water Catcher", "Item Name": "water.catcher.small", "Item Id": -132247350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/water catcher/water_catcher_small.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 2.5, "Effect Name": "assets/prefabs/deployable/water catcher/effects/water-catcher-deploy.prefab" }, { "Display Name": "Locker", "Item Name": "locker", "Item Id": -110921842, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/locker/locker.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.3, "YOffset": 2.238, "Effect Name": "assets/prefabs/deployable/locker/effects/locker-deploy.prefab" }, { "Display Name": "Barbeque", "Item Name": "bbq", "Item Id": 1099314009, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 0.84, "Effect Name": "assets/prefabs/deployable/bbq/effects/barbeque-deploy.prefab" }, { "Display Name": "Water Barrel", "Item Name": "water.barrel", "Item Id": -1863559151, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/liquidbarrel/waterbarrel.prefab", "Radius Check": 0.1, "Collider Height": 2.67044, "YOffset": 1.594, "Effect Name": "assets/prefabs/deployable/liquidbarrel/effects/liquid-barrel-deploy.prefab" }, { "Display Name": "Wood Storage Box", "Item Name": "box.wooden", "Item Id": -180129657, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "Radius Check": 0.1, "Collider Height": 0.5552952, "YOffset": 0.5552952, "Effect Name": "assets/prefabs/deployable/woodenbox/effects/wooden-box-deploy.prefab" }, { "Display Name": "Large Wood Box", "Item Name": "box.wooden.large", "Item Id": 833533164, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/large wood storage/box.wooden.large.prefab", "Radius Check": 0.1, "Collider Height": 0.790511, "YOffset": 0.76, "Effect Name": "assets/prefabs/deployable/large wood storage/effects/large-wood-box-deploy.prefab" }, { "Display Name": "Storage Barrel Horizontal", "Item Name": "storage_barrel_c", "Item Id": -1421257350, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab", "Radius Check": 0.1, "Collider Height": 0.94, "YOffset": 0.94, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Storage Barrel Vertical", "Item Name": "storage_barrel_b", "Item Id": 1307626005, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_b.prefab", "Radius Check": 0.1, "Collider Height": 1.3, "YOffset": 1.3, "Effect Name": "assets/prefabs/misc/decor_dlc/storagebarrel/effects/storage-barrel-deploy.prefab" }, { "Display Name": "Fridge", "Item Name": "fridge", "Item Id": 1413014235, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fridge/fridge.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.0, "YOffset": 2.0, "Effect Name": "assets/prefabs/deployable/fridge/effects/fridge-deploy.prefab" }, { "Display Name": "Salvaged Shelves", "Item Name": "shelves", "Item Id": 1950721418, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/shelves/shelves.prefab", "Radius Check": 0.1, "Collider Height": 2.8, "YOffset": 2.8, "Effect Name": "assets/prefabs/deployable/shelves/effects/shelves-deploy.prefab" }, { "Display Name": "Stone Fireplace", "Item Name": "fireplace.stone", "Item Id": -1535621066, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/fireplace/fireplace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 2.9, "YOffset": 2.9, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Composter", "Item Name": "composter", "Item Id": -1488398114, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/composter/composter.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 1.54, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Furnace", "Item Name": "furnace", "Item Id": -1999722522, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/furnace/furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Legacy Furnace", "Item Name": "legacyfurnace", "Item Id": -1310391395, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/legacyfurnace/legacy_furnace.prefab", "Radius Check": 0.1, "Collider Height": 1.6, "YOffset": 1.44, "Effect Name": "assets/prefabs/deployable/furnace/effects/furnace-deploy.prefab" }, { "Display Name": "Electric Furnace", "Item Name": "electric.furnace", "Item Id": -1196547867, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/playerioents/electricfurnace/electricfurnace.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.15, "Effect Name": "assets/prefabs/deployable/playerioents/electricfurnace/effects/electric-furnace-deploy.prefab" }, { "Display Name": "Cursed Cauldron", "Item Name": "cursedcauldron", "Item Id": 1242522330, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/halloween/cursed_cauldron/cursedcauldron.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.1, "YOffset": 0.95, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Hobo Barrel", "Item Name": "hobobarrel", "Item Id": -1442559428, "Enable Stacking": true, "Prefab Name": "assets/prefabs/misc/twitch/hobobarrel/hobobarrel.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.2, "YOffset": 1.13, "Effect Name": "assets/prefabs/deployable/campfire/effects/campfire-deploy.prefab" }, { "Display Name": "Mixing Table", "Item Name": "mixingtable", "Item Id": 1259919256, "Enable Stacking": true, "Prefab Name": "assets/prefabs/deployable/mixingtable/mixingtable.deployed.prefab", "Radius Check": 0.1, "Collider Height": 1.64, "YOffset": 0.9, "Effect Name": "assets/prefabs/deployable/mixingtable/effects/mixing-table-deploy.prefab" }, ............................................................ ], "VersionNumber": { "Major": 1, "Minor": 2, "Patch": 3 } }
1、使用氏族/团队: 如果设置为 TRUE 且玩家是该氏族/团队的成员,则他可以将实体堆叠在队友拥有的实体上。 默认值 :TRUE
2、与战队/团队成员共享组 :如果设置为 TRUE,则分配给玩家的组将与战队/团队的所有成员共享。首先共享优先级最低的组,然后战队/团队的所有成员都将受益。 默认值为 FALSE。
3、生成皮肤 ID 黑名单。禁止用于生成实体的皮肤 ID: 您可以在此处输入禁用的皮肤。当实体堆叠时,如果其拥有黑名单中的皮肤,则该皮肤将被移除。
配置示例 :
"Spawn SkinID Blacklist. Skin IDs that cannot be used for Spawned Entity": [ 3429684712, 3429687195 ]
- Role Permission: Here you can set the configurations for the various roles:
角色权限: 您可以在此处设置各种角色的配置:
优先级(数值越低优先级越高)——每个组都有其自身的属性,数值越低,组的重要性越高。这在玩家被分配多个角色时非常有用。在这种情况下,优先级最低的组将被分配到最重要的组。优先级数值也允许为负数。
可堆叠实体的最大数量: 可以堆叠的实体的最大数量。堆叠中可以彼此叠放的实体数量。
排除以下实体的堆叠: 即使已在配置文件中启用堆叠,也无法堆叠的实体。此处必须输入预制件名称 ,该名称可在配置文件中的 “可堆叠物品” 部分找到。
Configuration example 配置示例:"Exclude stacking of these entities": [ "assets/prefabs/deployable/bbq/bbq.deployed.prefab", "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab" ]
每个实体的最大堆叠数量: 您可以在此处配置单个实体的最大堆叠大小, 以绕过基本限制: 可堆叠实体的最大数量。 此外,如果某个实体在配置文件中被禁用,如果在此处输入,则该实体现在将对属于此配置的玩家启用。
Configuration example:
配置示例 :"Maximum stack number per entity": { "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab": 4, "assets/prefabs/misc/decor_dlc/storagebarrel/storage_barrel_c.prefab": 3, "assets/prefabs/deployable/composter/composter.prefab": 4, "assets/prefabs/deployable/furnace/furnace.prefab": 6 }
可堆叠物品: 此处定义了所有可堆叠的实体。您可以手动添加新的实体,也可以提交支持请求,申请将新实体添加到插件中。-
Enable Stacking: If set to TRUE, the entity can be stacked, otherwise not. If the entity is not enabled, you can always bypass the block by configuring: Maximum stack number per entity
启用堆叠 :如果设置为 TRUE,则实体可以堆叠;否则,不允许堆叠。如果实体未启用堆叠,您始终可以通过配置“ 每个实体的最大堆叠数量” 来绕过此限制。
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LOCALIZATION 本土化
因此,该插件及其自动消息和统计数据将被翻译成以下语言:
- English 英语
- Italian 意大利语
- Spanish 西班牙语
- Russian 俄语
翻译文件位于 /oxide/lang 文件夹中,以下是 /oxide/lang/en/StackEverything.json 翻译文件的示例。您可以通过将其他语言的翻译文件添加到以下文件夹来添加翻译: /oxide/lang
AVAILABLE ENTITIES: 可用实体:
混凝土路障、石质路障、沙袋路障、大型集水器、小型集水器、储物柜、烧烤架、水桶、木制储物箱、大型木箱、中世纪大型木箱、卧式储物桶、立式储物桶、黑箱、深渊卧式储罐、深渊立式储罐、竹桶、柳条桶、克里格储物箱、克里格储物桶、冰箱、迷你冰箱、回收货架、竹制回收货架、石制壁炉、堆肥箱、熔炉、传统熔炉、小型炼油厂(将在下次插件更新中推出 )、电熔炉、诅咒大锅、流浪汉桶、搅拌台、烹饪工作台、命令方块、测试发电机、大型可充电电池、中型可充电电池、小型可充电电池、大型太阳能电池板、小型发电机、动力净水器、射频广播器、射频接收器、Chippy 街机游戏机、频闪灯、激光灯、造雪机雾化器-3000、音频警报器、幽灵扬声器、音响、Pookie Bear、大型花盆、小型花盆、三角形花盆、铁路花盆、三角形铁路花盆、矿车花盆、浴缸花盆、单盆花盆、蜂巢。
NAVAL DEEP SEA: 海军深海:
Small Boat Engine, Sail.
小型船用发动机,帆船。
NEW ENTITIES: 新实体:
New entities will be added with future releases.
未来版本将添加新的实体。
ENTITY IMAGE PREVIEW: 实体图像预览:












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