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所有动物可调整大小 血量 奖励 伤害 等等其他自行研究

地图兽王标记

你可以创建多个不同奖励机制的“动物”版本,这些版本可以根据需要进行调整规模。
现在,当怪物处于“枯萎区”时,这些数值会相应增加:健康值、经验值收益、战利品获取量以及伤害能力。
使用剥皮刀时,比例并不会影响奖品的尺寸。
***有些动物在从测试阶段进入正式游戏时会出现问题,这似乎是 fp 系统造成的限制。在正式模式下,这些动物似乎会变为无效状态,无法完全生成***
已知的可扩展解决方案——北极熊、鸡、公牛
如果有任何变化,该列表将会及时更新。
“Aura”不会转移到奖杯上。
氛围与效果
如果玩家被困在“野兽之灵”环境中,系统会添加一些设置,使伤害随时间累积。
“接近持续时间”指的是玩家需要远离“aura”所在位置的时间长度,才能消除该负面效果。
我添加了一些选项,可以用来启用或禁用一种视觉光环效果。当角色处于光环效果中时,这种效果会从怪物身上散发出来。
选项有:蓝色、绿色、红色、紫色——最后加了一个蓝色,抱歉,确实是临时添加的。
创建独特的组合效果,可以添加多种类型的效果。
野兽也可以施加一次性的攻击减益效果。
通过使用纪念碑的预制路径来限制高级单位的出现,从而将它们的出现范围限定在特定的纪念碑上,这样就能将高级纪念碑的出场频率降到合理水平。
拥有许可证的玩家可以额外获得更多的物品奖励,相比没有许可证的玩家来说,这确实是一个优势。
通过服务器奖励或经济系统来出售许可证。
与“可部署性质”机制协同工作,因为这些动物是通过插件机制生成的。
标记管理器可以用来在地图上标记动物。
现在可以完整记录击杀事件了。
建筑限制功能可以设置为防止玩家无法靠近小范围区域。
技能树可以用来在击倒动作中给玩家提供经验值。
自定义纪念碑?没问题,可以通过命令添加自己的角色信息,然后将该角色信息添加到想要在该动物所在的位置生成的配置段中。
命令/指示
/ADDBMP “NAME” – 在你的位置处添加一份 spawn 配置文件,用于配置自定义配置文件。
/REMBMP “NAME” – 从数据中移除该生物的角色配置
/DBMP – 为具有权限的管理员提供调试功能
/BMTOP – 宣布了最优秀的猎兽大师猎手,他们是为那些擅长指挥的玩家而设立的奖项。
/SPAWNBEAST-ADMINCOMMAND——这将触发“生成方法”,尝试根据随机性来生成一只动物。
/克隆生物 – 管理员命令 – 如果适用,会触发对克隆生物的维护操作
许可/权限
兽王.终身许可
兽王管理员权限
🎮 命令
- /ADDBMP “NAME” ➥ 在你的位置处添加一份 spawn 配置文件,用于配置自定义配置文件。
- /REMBMP “NAME” ➥ 从数据中移除该生物的角色配置
- /DBMP ➥ 为具有权限的管理员提供调试功能
- /BMTOP ➥ 宣布了最优秀的猎兽大师猎手,他们是为那些擅长指挥的玩家而设立的奖项。
- /SPAWNBEAST-ADMINCOMMAND ➥ 这将触发“生成方法”,尝试根据随机性来生成一只动物。
📖 其他内容
{ "Settings": { "UI Command": "sbmtop", "Clear Kills On Wipe": false, "Announce Interval": 3799, "Log Kills To Discord": false, "Discord Webhook": "INSERT_WEBHOOK_URL", "Enable Maintained Beasts": false, "Wipe Custom Profiles On Map Wipe": false, "Enable Custom Profiles": false, "Maintained Spawn Interval (seconds)": 3300, "Spawn Attempt Interval (seconds)": 600, "Max Retries": 5, "Max Animals": 3, "Announce Spawn To Chat": true, "Announce Death To Chat": true, "Restrict Building Distance": 100.0, "Enable Marker Manager": true, "Enable SkillTree XP": false, "Enable XPerience XP": false, "Enable Beast Master License": true, "License Fee": 10000, "Remove License On Death": true, "Console Command": "buybml", "Chat Command": "buybml", "Economy Plugin (1=Economics, 2=ServerRewards)": 1, "Clear License On Wipe": true }, "Marker Settings": { "Animal Radius": 0.3, "Animal Color": "ffe135", "Animal Outline": "000000", "Animal Alpha": 0.75 }, "Animal Tiers": { "Savage_Boar": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 4, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Savage Boar", "Value": 200, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 1.0, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] }, "Cocaine_Bear": { "Animal Config": { "Prefab (1 - Polar Bear, 2 - Bear, 3 - Wolf, 4 - Boar, 5 - Stag, 6 - Chicken)": 2, "Health": 500.0, "Scale": 1.0, "Attack Range": 2.5, "Attack Damage": 50.0, "Attack Rate": 1.5, "Speed": 10.0, "Roam Range": 100.0, "Chase Range": 100.0, "Sense Range": 100.0, "Listen Range": 100.0, "Sleep Distance": 100.0, "Memory Duration": 100.0, "Hostile Targets Only": false, "Can Run Away Water": false, "Can Sleep": false, "Turret Damage Scale": 0.0 }, "Maintained Beast": false, "Maintained Cooldown": 3600, "Tier Name": "Cocaine Bear", "Value": 500, "Monuments": [ "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab", "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab" ], "Custom Spawn Profiles": [ "PROFILENAME" ], "Spawn Chance": 0.1, "Random Distance Min": 100.0, "Random Distance Max": 200.0, "Min Items": 2, "Max Items": 4, "Drops List": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Bonus Drops": [ { "Shortname": "sulfur", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance To Drop": 30.0 }, { "Shortname": "wood", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance To Drop": 30.0 }, { "Shortname": "glue", "Skin": 0, "Custom Name": "", "Amount Min": 20, "Amount Max": 35, "Chance To Drop": 40.0 } ], "Aura Effects": [ { "Effect Type (None, Radiation, Heat, Cold, Electric, Poison)": "None", "Enable Proximity Aura?": false, "Enable On Attack Effect?": false, "Aura Radius": 5.0, "Proximity Damage Per Tick": 3.0, "Proximity Duration (seconds)": 5.0, "Proximity Tick Rate (seconds)": 1.0, "Proximity Check Interval (seconds)": 3.0, "On Attack Damage": 5.0, "Enable Aura Sphere?": false, "Aura Sphere Color (Blue, Green, Red, Purple)": "Green" } ] } } }













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