必须依赖插件
资源详细介绍
关于文物
该插件添加了具有被动和主动能力的元素,为游戏角色增添了更多有趣的属性
一部分图 还能添加一些事件遗迹等

功能/特性
- 50 种以上的被动和主动技能(将来还会增加更多)
- 文物分类与许可规定
- 易于创建和编辑管理员菜单。
- 完全可自定义的屏幕按钮
- 请将其翻译为英语、俄语或德语/法语语言。
- 具有精美外观界面的法术物品库存
- 死亡时掉落战利品
- 具有 perm 属性的动态插槽数量
- 禁止使用相同的物品
- 禁止使用具有相同能力的道具。
- 在“清空游戏数据”模式下自动删除玩家
- 为各种能力提供了全面的自定义选项。
- 这些文物具有耐用性,不过也有可能被损坏。
- 活跃技能的冷却时间
- 当前主动和被动能力的属性最大值
- 用于主动和被动能力的广播功能
- 为 lang 语言定制的标签
- 出色的视觉效果
- 通过 Harmony 调整默认堆栈大小
- 神器合成 – 合成表,在这里你可以将各种神器进行组合(免费附加功能)。
- 陨石事件——从天空中掉落物品(免费附加内容)
- 收集事件——从特殊的矿石中掉落文物,这些矿石遍布整个地图(免费附加任务)
️ 与信息相关及最新动态的视频
- 关于插件的信息
- V1 版本中,有 25 个被动技能以及 5 个主动能力。
- V1.1 球类更新
- v1.2 新增了 11 种被动技能
插件结构
├── Info.txt - Commands and permissions
│
├── lang/
│ ├── en - English
│ ├── ru - Russian
│ ├── de - German
│ └── fr - French
│
├── plugins/
│ ├── Artifacts.cs - Main plugin
│ ├── ArtifactsSynthesis.cs - Synthesis table
│ ├── ArtifactsMeteorEvent.cs - Meteor event
│ └── ArtifactsGatherEvent.cs - Gather event
│
└── data/Artifacts/
├── Artifacts/ - Artifacts configurations
├── Players/ - Player data storage
└── Prefabs/ - Custom plugin prefabs
被动技能
"Miner" - Increases ore gathering efficiency Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Woodcutter" - Boosts wood amount collected Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Picker" - Increases all resources collected from the ground Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Butcher" - Improves harvesting from animals Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "Angler" - Increases fish catch quantity Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Scavenger" - Finds more scrap in loot containers Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Start amount X from config (ex. 2 start 2 from config = 4 finish ) "Farmer" - Improves crop yield Start amount + ability % (ex. 1k resources, 12% value = 1120 resources) "HeatBane" - Reduces damage from high temperatures 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "FrostBane" - Reduces damage from freezing conditions 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "RadBane" - Decreases radiation damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "Fatstack" - Increases calories and hydration when eating Start amount + ability % (ex. 10 c+h, 12% value = 11 c+h) "BleedResistance" - Reduces bleeding damage 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastResistant" - Decreases damage taken from animals 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "BeastSlayer" - Increases damage dealt to animals 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "ScientistResistant" - Reduces damage from scientists 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ScientistSlayer" - Boosts damage against scientists 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleySlayer" - Increases damage dealt to Bradley 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "BradleyResistant" - Reduces damage from Bradley 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "HeliSlayer" - Increases damage dealt to helicopter 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "HeliResistant" - Reduces damage from helicopter 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "LuckyShot" - Chance for critical hit damage Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Damage X from config (ex. 20 damage 2.0 from config = 40 damage) "Feather" - Reduces damage from falling Start amount - ability % (ex. 10 damage, 30% value = 7 damage) "Vampire" - Gains health when dealing damage Damage ability % (ex. 20 damage 20% value = 20.0 0.2 = 4 heal) [Types] Scientist, Animal, Heli, Bradley "Medic" - Increases healing amount from medic tool (work with instant heal only) Start amount + (Start amount ability %) (ex. 10 heal, 50% value = 10 + (10 0.5) = 15 heal) "LuckyMiner" - Chance to get loot when finish mining ore Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) Spawn random prefab from config on Ore position "Smelter" - Processes ore during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "CoalMiner" - Сonverts wood into coal during mining Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Gunsmith" - Chance to return bullet when firing Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Archer" - Chance to return arrow when shooting Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Researcher" - Chance to return scrap when researching Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Builder" - Chance to return resources when upgrading structure Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "Chef" - Cooking meat while butchering animals Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "GoldenHands" - Items take longer to break Return to item % from loose condition (ex. loose 2.0, value 50% = return 1.0 ) "SuperMiner" - Faster ore extraction Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "SuperWoodcutter" - Faster tree cutting Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed)) "FireResistance" - Increased fire resistance 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "ExplosiveResistance" - Increased explosion protection 1.0f - ability % (ex. 10 damage, 30% value = 7 damage) "SiegeMan" - Increases the damage to buildings from explosives 1.0f + ability % (ex. 10 damage, 30% value = 13 damage) "LuckyRaider" - The chance of a double explosion Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%) "ExperienceRaider" - Increases the chance of detonation for satchels and beancans Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)
当前能力值
"Collector" - Searching loot around you Work with radius around player "Pathfinder" - Searching animals around you Work with radius around player "Geologist" - Searching ores around you Work with radius around player "Ranger" - Searching scientists around you Work with radius around player "Raider" - Searching traps around you Work with radius around player "Flora" - Everything starts to grow around you Work with radius around player "Fire Ball" - Launches a fireball in front of you Damage depends on the value of the artifact Radius is taken from the config "Ore Ball" - Gather ores around you Work with radius around player "Tree Ball" - Gather tree around you Work with radius around player "Loot Ball" - Loot containers around you Work with radius around player "Killer Ball" - Launches a killerball to your target, when you attack The damage depends on the value of the artifact
权限功能
你可以为工件添加权限设置。
当玩家将神器移动到特殊容器中时,会添加相关权限;而当神器从容器中取出时,这些权限也会被移除。
推荐内容
仅使用唯一的永久标识符来标识神器。
不要在不同类型的文物上使用同一种属性。
不要使用那些需要其他插件才能使用的永久权限。
如果你移除了“可永久删除”权限,那么也就同时移除了这个权限。
各种功能
你可以将各种组添加到艺术作品中。
当玩家将神器移动到特殊容器并移除神器时,相关群体将会被添加进去。之后,当神器被从容器中移除时,相应的群体也会被移除。
推荐内容
仅使用唯一的永久标识符来标识神器。
不要在不同类型的文物上使用同一组工具。
不要使用那些需要使用其他插件的群组。
如果你移除带有“组”标签的文物,那么也会同时移除这个组。
如果你需要在不同的神器中使用某个权限,那么就需要创建不同的组,并分别授予这些组该权限。
插件命令
管理员:
artifact.admin - show admin menu (need be admin)
artifact.give "skinId" "Player NameSteamId" - give artifact to player (console or perm : artifacts.give)
table.give "Player NameSteamId" - give synthesis table to player (console or perm: artifactssynthesis.give)
/agather.spawn "Optional: Ore Presset Name" - spawn custom ore front of you (need be admin) (if presset empty, spawn first from config)
/ameteor.spawn "Optional: Artifact id" - spawn meteor on your position (need be admin)
玩家:
artifact.use "config ability name" - try use active ability
artifact.broadcast - on/off broadcast of ability's message and effect
artifact.open - open main artifact menu
插件权限设置
artifacts.give - grant to use command artifact.give
artifactssynthesis.give - grant to use command table.give
artifacts.slots.default, artifacts.slots.vip, artifacts.slots.premium - set amount of slots for artifacts (may change in config)
三款免费附加应用
合成表——将各种工匠制品结合起来,以创造出更强大的产物。
聚集活动——自定义矿石遍布整个地图,挖掘它们以获取神器。
流星事件——陨石从天空坠落到岛上,形成陨石坑
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