Artifacts 文物 1.3.6

Artifacts 文物 1.3.6

Artifacts 文物 1.3.6-Rust可狼插件网 | Rustnm - Rust插件网
Artifacts 文物 1.3.6
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必须依赖插件

资源详细介绍

关于文物

该插件添加了具有被动和主动能力的元素,为游戏角色增添了更多有趣的属性

一部分图  还能添加一些事件遗迹等

image

 

功能/特性

  • 50 种以上的被动和主动技能(将来还会增加更多)
  • 文物分类与许可规定
  • 易于创建和编辑管理员菜单。
  • 完全可自定义的屏幕按钮
  • 请将其翻译为英语、俄语或德语/法语语言。
  • 具有精美外观界面的法术物品库存
  • 死亡时掉落战利品
  • 具有 perm 属性的动态插槽数量
  • 禁止使用相同的物品
  • 禁止使用具有相同能力的道具。
  • 在“清空游戏数据”模式下自动删除玩家
  • 为各种能力提供了全面的自定义选项。
  • 这些文物具有耐用性,不过也有可能被损坏。
  • 活跃技能的冷却时间
  • 当前主动和被动能力的属性最大值
  • 用于主动和被动能力的广播功能
  • 为 lang 语言定制的标签
  • 出色的视觉效果
  • 通过 Harmony 调整默认堆栈大小
  • 神器合成 – 合成表,在这里你可以将各种神器进行组合(免费附加功能)。
  • 陨石事件——从天空中掉落物品(免费附加内容)
  • 收集事件——从特殊的矿石中掉落文物,这些矿石遍布整个地图(免费附加任务)

  ❗ ️ 与信息相关及最新动态的视频

  • 关于插件的信息
  揭示隐藏的内容
  • V1 版本中,有 25 个被动技能以及 5 个主动能力。
  揭示隐藏的内容
  • V1.1 球类更新
  揭示隐藏的内容
  • v1.2 新增了 11 种被动技能
  揭示隐藏的内容

📂 插件结构

├──  Info.txt	- Commands and permissions
│
├──  lang/      
│   ├── en	- English
│   ├── ru	- Russian
│   ├── de	- German
│   └── fr	- French
│
├──  plugins/
│   ├── Artifacts.cs                - Main plugin
│   ├── ArtifactsSynthesis.cs       - Synthesis table
│   ├── ArtifactsMeteorEvent.cs     - Meteor event
│   └── ArtifactsGatherEvent.cs     - Gather event
│
└──  data/Artifacts/
    ├──  Artifacts/	- Artifacts configurations
    ├──  Players/	- Player data storage
    └──  Prefabs/	- Custom plugin prefabs

 

🌀 被动技能

"Miner" - Increases ore gathering efficiency
Start amount + ability % (ex. 1k resources, 12% value = 1120 resources)

"Woodcutter" - Boosts wood amount collected
Start amount + ability % (ex. 1k resources, 12% value = 1120 resources)

"Picker" - Increases all resources collected from the ground
Start amount + ability % (ex. 1k resources, 12% value = 1120 resources)

"Butcher" - Improves harvesting from animals
Start amount + ability % (ex. 1k resources, 12% value = 1120 resources)

"Angler" - Increases fish catch quantity
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)
Start amount X from config (ex. 2 start 2 from config = 4 finish )

"Scavenger" - Finds more scrap in loot containers
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)
Start amount X from config (ex. 2 start 2 from config = 4 finish )

"Farmer" - Improves crop yield
Start amount + ability % (ex. 1k resources, 12% value = 1120 resources)

"HeatBane" - Reduces damage from high temperatures
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"FrostBane" - Reduces damage from freezing conditions
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"RadBane" - Decreases radiation damage
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"Fatstack" - Increases calories and hydration when eating
Start amount + ability % (ex. 10 c+h, 12% value = 11 c+h)

"BleedResistance" - Reduces bleeding damage
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"BeastResistant" - Decreases damage taken from animals
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"BeastSlayer" - Increases damage dealt to animals
1.0f + ability % (ex. 10 damage, 30% value = 13 damage)

"ScientistResistant" - Reduces damage from scientists
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"ScientistSlayer" - Boosts damage against scientists
1.0f + ability % (ex. 10 damage, 30% value = 13 damage)

"BradleySlayer" - Increases damage dealt to Bradley
1.0f + ability % (ex. 10 damage, 30% value = 13 damage)

"BradleyResistant" - Reduces damage from Bradley
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"HeliSlayer" - Increases damage dealt to helicopter
1.0f + ability % (ex. 10 damage, 30% value = 13 damage)

"HeliResistant" - Reduces damage from helicopter
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"LuckyShot" - Chance for critical hit damage
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)
Damage X from config (ex. 20 damage 2.0 from config = 40 damage)

"Feather" - Reduces damage from falling
Start amount - ability % (ex. 10 damage, 30% value = 7 damage)

"Vampire" - Gains health when dealing damage
Damage ability % (ex. 20 damage 20% value = 20.0 0.2 = 4 heal)
[Types]  Scientist, Animal, Heli, Bradley
  
"Medic" - Increases healing amount from medic tool (work with instant heal only)
Start amount + (Start amount ability %) (ex. 10 heal, 50% value = 10 + (10 0.5) = 15 heal)

"LuckyMiner" - Chance to get loot when finish mining ore
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)
Spawn random prefab from config on Ore position

"Smelter" - Processes ore during mining
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"CoalMiner" - Сonverts wood into coal during mining
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"Gunsmith" - Chance to return bullet when firing
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"Archer" - Chance to return arrow when shooting
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"Researcher" - Chance to return scrap when researching
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"Builder" - Chance to return resources when upgrading structure
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"Chef" - Cooking meat while butchering animals
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"GoldenHands" - Items take longer to break
Return to item % from loose condition (ex. loose 2.0, value 50%  = return 1.0 )

"SuperMiner" - Faster ore extraction
Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed))

"SuperWoodcutter" - Faster tree cutting
Gather speed = start speed + value % * 2 (ex. 1.5(start) * 200% * 2 = 5.5(speed))

"FireResistance" - Increased fire resistance
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"ExplosiveResistance" - Increased explosion protection
1.0f - ability % (ex. 10 damage, 30% value = 7 damage)

"SiegeMan" - Increases the damage to buildings from explosives
1.0f + ability % (ex. 10 damage, 30% value = 13 damage)

"LuckyRaider" - The chance of a double explosion
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

"ExperienceRaider" - Increases the chance of detonation for satchels and beancans
Successful = value % (ex. 1.0 = 100%, 0.2 = 20%, 0.01 = 1%)

 

💥 当前能力值

"Collector" - Searching loot around you
Work with radius around player

"Pathfinder" - Searching animals around you
Work with radius around player

"Geologist" - Searching ores around you
Work with radius around player

"Ranger" - Searching scientists around you
Work with radius around player

"Raider" - Searching traps around you
Work with radius around player
  
"Flora" - Everything starts to grow around you
Work with radius around player
  
"Fire Ball" - Launches a fireball in front of you
Damage depends on the value of the artifact
Radius is taken from the config
  
"Ore Ball" - Gather ores around you
Work with radius around player
  
"Tree Ball" - Gather tree around you
Work with radius around player
  
"Loot Ball" - Loot containers around you
Work with radius around player
  
"Killer Ball" - Launches a killerball to your target, when you attack
The damage depends on the value of the artifact

⚡ 权限功能

你可以为工件添加权限设置。
当玩家将神器移动到特殊容器中时,会添加相关权限;而当神器从容器中取出时,这些权限也会被移除。

📚 推荐内容
仅使用唯一的永久标识符来标识神器。
不要在不同类型的文物上使用同一种属性。
不要使用那些需要其他插件才能使用的永久权限。
如果你移除了“可永久删除”权限,那么也就同时移除了这个权限。

 

👥 各种功能

你可以将各种组添加到艺术作品中。
当玩家将神器移动到特殊容器并移除神器时,相关群体将会被添加进去。之后,当神器被从容器中移除时,相应的群体也会被移除。

📚 推荐内容
仅使用唯一的永久标识符来标识神器。
不要在不同类型的文物上使用同一组工具。
不要使用那些需要使用其他插件的群组。
如果你移除带有“组”标签的文物,那么也会同时移除这个组。
如果你需要在不同的神器中使用某个权限,那么就需要创建不同的组,并分别授予这些组该权限。

 

🔧 插件命令

👑 管理员:

artifact.admin - show admin menu (need be admin)

artifact.give "skinId" "Player NameSteamId" - give artifact to player (console or perm : artifacts.give)

table.give "Player NameSteamId" - give synthesis table to player (console or perm: artifactssynthesis.give)

/agather.spawn "Optional: Ore Presset Name" - spawn  custom ore front of you (need be admin) (if presset empty, spawn first from config) 

/ameteor.spawn "Optional: Artifact id" - spawn meteor on your position (need be admin)

🎮 玩家:

artifact.use "config ability name" - try use active ability

artifact.broadcast - on/off broadcast of ability's message and effect

artifact.open - open main artifact menu

🔧 插件权限设置

artifacts.give - grant to use command artifact.give

artifactssynthesis.give - grant to use command table.give

artifacts.slots.default, artifacts.slots.vip, artifacts.slots.premium - set amount of slots for artifacts (may change in config)

 

🎁 三款免费附加应用

🔮 合成表——将各种工匠制品结合起来,以创造出更强大的产物。

⛏️ 聚集活动——自定义矿石遍布整个地图,挖掘它们以获取神器。

☄️ 流星事件——陨石从天空坠落到岛上,形成陨石坑

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