DeathMessage – 死亡讯息 v1.1.4

DeathMessage – 死亡讯息 v1.1.4

DeathMessage - 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网
DeathMessage – 死亡讯息 v1.1.4
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易于使用的死亡消息!占用CPU资源少,占用内存少!
没有冗余代码,没有冗余权限,没有冗余设置,简单易用!

  • 自动识别已被插件更改名称的NPC名称
  • 自动识别已被插件更改名称的武器名称
  • 每个玩家都可以更改自己的显示模式
  • 任何可以被杀死的生物都可以单独设置显示死亡信息。

模式消息显示模式: 浮动界面
默认设置是消息将在 10 秒后消失。

图片[1]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网
图片[2]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网
图片[3]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网
图片[4]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网

此插件使用权限系统,授权权限: oxide.grant [user用户/group组] [ 名称/steam id] [权限]
删除权限: oxide.revoke [user用户/group组] [名称/steam id] [权限]

deathmessage.admin ➥ 用于打开 控制UI 参数设置面板

/dm ➥ 切换显示死亡消息到 控制UI 或 聊天信息位置。
/dmui ➥ 打开控制UI 参数设置面板(权限: deathmessage.admin)

{
  "版本号": "1.1.4",
  "全局消息设置": {
    "启用动物死亡消息": true,
    "启用实体死亡消息": true,
    "启用NPC死亡消息": true,
    "启用玩家死亡消息": true,
    "启用自杀消息": true
  },
  "显示名称修改与启用": {
    "动物名称": {
      "bear": {
        "启用": true,
        "显示名称": "熊"
      },
      "boar": {
        "启用": true,
        "显示名称": "野猪"
      },
      "chicken": {
        "启用": true,
        "显示名称": "鸡"
      },
      "horse": {
        "启用": true,
        "显示名称": "马"
      },
      "polarbear": {
        "启用": true,
        "显示名称": "北极熊"
      },
      "stag": {
        "启用": true,
        "显示名称": "鹿"
      },
      "testridablehorse": {
        "启用": true,
        "显示名称": "马"
      },
      "wolf": {
        "启用": true,
        "显示名称": "狼"
      },
      "zombie": {
        "启用": true,
        "显示名称": "僵尸"
      }
    },
    "NPC名称": {
      "bandit_conversationalist": {
        "启用": true,
        "显示名称": "匪徒"
      },
      "bandit_shopkeeper": {
        "启用": true,
        "显示名称": "匪徒商人"
      },
      "boat_shopkeeper": {
        "启用": true,
        "显示名称": "船只商人"
      },
      "missionprovider_bandit_a": {
        "启用": true,
        "显示名称": "匪徒任务NPC"
      },
      "missionprovider_bandit_b": {
        "启用": true,
        "显示名称": "匪徒任务NPC"
      },
      "missionprovider_fishing_a": {
        "启用": true,
        "显示名称": "钓鱼任务NPC"
      },
      "missionprovider_fishing_b": {
        "启用": true,
        "显示名称": "钓鱼任务NPC"
      },
      "missionprovider_outpost_a": {
        "启用": true,
        "显示名称": "前哨任务NPC"
      },
      "missionprovider_outpost_b": {
        "启用": true,
        "显示名称": "前哨任务NPC"
      },
      "missionprovider_stables_a": {
        "启用": true,
        "显示名称": "马厩任务NPC"
      },
      "missionprovider_stables_b": {
        "启用": true,
        "显示名称": "马厩任务NPC"
      },
      "npc_bandit_guard": {
        "启用": true,
        "显示名称": "匪徒守卫"
      },
      "npc_tunneldweller": {
        "启用": true,
        "显示名称": "隧道居民"
      },
      "npc_underwaterdweller": {
        "启用": true,
        "显示名称": "水下居民"
      },
      "player": {
        "启用": true,
        "显示名称": "玩家"
      },
      "scarecrow": {
        "启用": true,
        "显示名称": "稻草人"
      },
      "scientistnpc_patrol": {
        "启用": true,
        "显示名称": "巡逻科学家"
      },
      "scientistnpc_peacekeeper": {
        "启用": true,
        "显示名称": "维和科学家"
      },
      "scientistnpc_roam": {
        "启用": true,
        "显示名称": "游荡科学家"
      },
      "scientistnpc_roamtethered": {
        "启用": true,
        "显示名称": "游荡科学家"
      },
      "stables_shopkeeper": {
        "启用": true,
        "显示名称": "马厩商人"
      }
    },
    "实体名称": {
      "autoturret_deployed": {
        "启用": false,
        "显示名称": "自动炮塔"
      },
      "beartrap": {
        "启用": false,
        "显示名称": "捕兽夹"
      },
      "bradleyapc": {
        "启用": true,
        "显示名称": "坦克"
      },
      "flameturret.deployed": {
        "启用": false,
        "显示名称": "火焰炮塔"
      },
      "guntrap.deployed": {
        "启用": false,
        "显示名称": "霰弹枪陷阱"
      },
      "landmine": {
        "启用": false,
        "显示名称": "地雷"
      },
      "patrolhelicopter": {
        "启用": true,
        "显示名称": "巡逻直升机"
      },
      "sam_site_turret_deployed": {
        "启用": false,
        "显示名称": "防空炮塔"
      },
      "sentry.scientist.static": {
        "启用": false,
        "显示名称": "科学家哨戒炮"
      }
    },
    "武器名称": {
      "Assault Rifle": "突击步枪",
      "Bolt Action Rifle": "栓动步枪",
      "Bone Club": "骨棒",
      "Bone Knife": "骨刀",
      "Butcher Knife": "屠刀",
      "Candy Cane Club": "拐杖糖棒",
      "Chainsaw": "电锯",
      "Combat Knife": "战斗刀",
      "Compound Bow": "复合弓",
      "Crossbow": "十字弩",
      "Custom SMG": "自制冲锋枪",
      "Double Barrel Shotgun": "双管霰弹枪",
      "Eoka Pistol": "土制手枪",
      "explosive": "爆炸物",
      "Flame Thrower": "火焰喷射器",
      "Flashlight": "手电筒",
      "grenade": "手榴弹",
      "Hatchet": "斧",
      "heat": "高温",
      "Hunting Bow": "猎弓",
      "Jackhammer": "电钻",
      "L96 Rifle": "L96步枪",
      "Longsword": "长剑",
      "LR-300 Assault Rifle": "LR-300突击步枪",
      "M249": "M249",
      "M39 Rifle": "M39步枪",
      "M92 Pistol": "M92手枪",
      "Mace": "狼牙棒",
      "MP5A4": "MP5",
      "Multiple Grenade Launcher": "多管榴弹发射器",
      "Nailgun": "钉枪",
      "Pickaxe": "镐",
      "Pump Shotgun": "泵动霰弹枪",
      "Python Revolver": "蟒蛇左轮",
      "Revolver": "左轮手枪",
      "Rock": "石头",
      "Rocket Launcher": "火箭发射器",
      "Salvaged Axe": "废料斧",
      "Salvaged Cleaver": "废料砍刀",
      "Salvaged Hammer": "废料锤",
      "Salvaged Icepick": "废料冰镐",
      "Salvaged Sword": "废料剑",
      "Semi-Automatic Pistol": "半自动手枪",
      "Semi-Automatic Rifle": "半自动步枪",
      "Spas-12 Shotgun": "Spas-12霰弹枪",
      "Stone Hatchet": "石斧",
      "Stone Pickaxe": "石镐",
      "Stone Spear": "石矛",
      "Thompson": "汤普森冲锋枪",
      "Torch": "火把",
      "unknown": "",
      "Waterpipe Shotgun": "水管霰弹枪",
      "Wooden Spear": "木矛"
    },
    "部位名称": {
      "Arm": "手臂",
      "Body": "身体",
      "Chest": "胸部",
      "Foot": "脚",
      "Hand": "手",
      "Head": "头部",
      "Leg": "腿部",
      "Stomach": "腹部"
    }
  },
  "其他设置": {
    "默认命令": "dm",
    "聊天图标ID": "0",
    "默认显示方式(true=悬浮UI, false=聊天框)": true,
    "悬浮UI消息关闭时间(秒)": 10,
    "点击悬浮UI切换到聊天框的冷却(秒)": 10
  },
  "语言设置": {
    "AnimalKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
    "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
    "ButtonSwitch": "<color=#FF0000>{0}</color>秒后将自动切换回<color=#FFFF00>聊天框</color>模式",
    "ChatTitle": "死亡消息",
    "DisplayNumber": "显示条数",
    "DIY": "自定义控制面板",
    "EntityKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
    "FloatUILocation": "UI位置",
    "FontPosition": "文字位置",
    "FontSize": "字体大小",
    "IntervalStretch": "行距拉伸",
    "LengthWidth": "长宽",
    "MessageTochat": "已切换死亡消息显示为<color=#FFFF00>聊天框</color>模式",
    "MessageToFloatUI": "已切换死亡消息显示为<color=#66FF00>悬浮UI</color>模式",
    "NoPermission": "你没有权限使用此功能!",
    "NPCKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
    "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
    "PlayerKillAnimal": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
    "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 摧毁了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
    "PlayerKillEntity": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 摧毁了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
    "PlayerKillNPC": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> 的 <color=#6699FF>{3}</color>,距离 <color=#FF9900>{4}</color> 米",
    "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击落了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
    "PlayerKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> 的 <color=#6699FF>{3}</color>,距离 <color=#FF9900>{4}</color> 米",
    "PlayerSuicide": "<color=#FFFF00>{0}</color> 自杀了",
    "Reset": "重置"
  }
}

Damo   ➥  插件原作者
M&B-Studios   ➥  后期维护
QingN  ➥  继后期维护

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