关于Rus死亡讯息插件
易于使用的死亡消息!占用CPU资源少,占用内存少!
没有冗余代码,没有冗余权限,没有冗余设置,简单易用!
- 自动识别已被插件更改名称的NPC名称
- 自动识别已被插件更改名称的武器名称
- 每个玩家都可以更改自己的显示模式
- 任何可以被杀死的生物都可以单独设置显示死亡信息。
模式消息显示模式: 浮动界面
默认设置是消息将在 10 秒后消失。
![图片[1]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网](http://cj.rustnm.com/rustimg/DeathMessage/0042.jpg-rustnmimg)
![图片[2]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/001~1.jpg-rustnmimg)
![图片[3]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/002~1.jpg-rustnmimg)
![图片[4]-DeathMessage – 死亡讯息 v1.1.4-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/004~1.jpg-rustnmimg)
🛡️ 权限
此插件使用权限系统,授权权限:
删除权限:
deathmessage.admin ➥ 用于打开 控制UI 参数设置面板
🎮命令
/dm ➥ 切换显示死亡消息到 控制UI 或 聊天信息位置。
/dmui ➥ 打开控制UI 参数设置面板(权限: deathmessage.admin)
🔠 中文配置
{
"版本号": "1.1.4",
"全局消息设置": {
"启用动物死亡消息": true,
"启用实体死亡消息": true,
"启用NPC死亡消息": true,
"启用玩家死亡消息": true,
"启用自杀消息": true
},
"显示名称修改与启用": {
"动物名称": {
"bear": {
"启用": true,
"显示名称": "熊"
},
"boar": {
"启用": true,
"显示名称": "野猪"
},
"chicken": {
"启用": true,
"显示名称": "鸡"
},
"horse": {
"启用": true,
"显示名称": "马"
},
"polarbear": {
"启用": true,
"显示名称": "北极熊"
},
"stag": {
"启用": true,
"显示名称": "鹿"
},
"testridablehorse": {
"启用": true,
"显示名称": "马"
},
"wolf": {
"启用": true,
"显示名称": "狼"
},
"zombie": {
"启用": true,
"显示名称": "僵尸"
}
},
"NPC名称": {
"bandit_conversationalist": {
"启用": true,
"显示名称": "匪徒"
},
"bandit_shopkeeper": {
"启用": true,
"显示名称": "匪徒商人"
},
"boat_shopkeeper": {
"启用": true,
"显示名称": "船只商人"
},
"missionprovider_bandit_a": {
"启用": true,
"显示名称": "匪徒任务NPC"
},
"missionprovider_bandit_b": {
"启用": true,
"显示名称": "匪徒任务NPC"
},
"missionprovider_fishing_a": {
"启用": true,
"显示名称": "钓鱼任务NPC"
},
"missionprovider_fishing_b": {
"启用": true,
"显示名称": "钓鱼任务NPC"
},
"missionprovider_outpost_a": {
"启用": true,
"显示名称": "前哨任务NPC"
},
"missionprovider_outpost_b": {
"启用": true,
"显示名称": "前哨任务NPC"
},
"missionprovider_stables_a": {
"启用": true,
"显示名称": "马厩任务NPC"
},
"missionprovider_stables_b": {
"启用": true,
"显示名称": "马厩任务NPC"
},
"npc_bandit_guard": {
"启用": true,
"显示名称": "匪徒守卫"
},
"npc_tunneldweller": {
"启用": true,
"显示名称": "隧道居民"
},
"npc_underwaterdweller": {
"启用": true,
"显示名称": "水下居民"
},
"player": {
"启用": true,
"显示名称": "玩家"
},
"scarecrow": {
"启用": true,
"显示名称": "稻草人"
},
"scientistnpc_patrol": {
"启用": true,
"显示名称": "巡逻科学家"
},
"scientistnpc_peacekeeper": {
"启用": true,
"显示名称": "维和科学家"
},
"scientistnpc_roam": {
"启用": true,
"显示名称": "游荡科学家"
},
"scientistnpc_roamtethered": {
"启用": true,
"显示名称": "游荡科学家"
},
"stables_shopkeeper": {
"启用": true,
"显示名称": "马厩商人"
}
},
"实体名称": {
"autoturret_deployed": {
"启用": false,
"显示名称": "自动炮塔"
},
"beartrap": {
"启用": false,
"显示名称": "捕兽夹"
},
"bradleyapc": {
"启用": true,
"显示名称": "坦克"
},
"flameturret.deployed": {
"启用": false,
"显示名称": "火焰炮塔"
},
"guntrap.deployed": {
"启用": false,
"显示名称": "霰弹枪陷阱"
},
"landmine": {
"启用": false,
"显示名称": "地雷"
},
"patrolhelicopter": {
"启用": true,
"显示名称": "巡逻直升机"
},
"sam_site_turret_deployed": {
"启用": false,
"显示名称": "防空炮塔"
},
"sentry.scientist.static": {
"启用": false,
"显示名称": "科学家哨戒炮"
}
},
"武器名称": {
"Assault Rifle": "突击步枪",
"Bolt Action Rifle": "栓动步枪",
"Bone Club": "骨棒",
"Bone Knife": "骨刀",
"Butcher Knife": "屠刀",
"Candy Cane Club": "拐杖糖棒",
"Chainsaw": "电锯",
"Combat Knife": "战斗刀",
"Compound Bow": "复合弓",
"Crossbow": "十字弩",
"Custom SMG": "自制冲锋枪",
"Double Barrel Shotgun": "双管霰弹枪",
"Eoka Pistol": "土制手枪",
"explosive": "爆炸物",
"Flame Thrower": "火焰喷射器",
"Flashlight": "手电筒",
"grenade": "手榴弹",
"Hatchet": "斧",
"heat": "高温",
"Hunting Bow": "猎弓",
"Jackhammer": "电钻",
"L96 Rifle": "L96步枪",
"Longsword": "长剑",
"LR-300 Assault Rifle": "LR-300突击步枪",
"M249": "M249",
"M39 Rifle": "M39步枪",
"M92 Pistol": "M92手枪",
"Mace": "狼牙棒",
"MP5A4": "MP5",
"Multiple Grenade Launcher": "多管榴弹发射器",
"Nailgun": "钉枪",
"Pickaxe": "镐",
"Pump Shotgun": "泵动霰弹枪",
"Python Revolver": "蟒蛇左轮",
"Revolver": "左轮手枪",
"Rock": "石头",
"Rocket Launcher": "火箭发射器",
"Salvaged Axe": "废料斧",
"Salvaged Cleaver": "废料砍刀",
"Salvaged Hammer": "废料锤",
"Salvaged Icepick": "废料冰镐",
"Salvaged Sword": "废料剑",
"Semi-Automatic Pistol": "半自动手枪",
"Semi-Automatic Rifle": "半自动步枪",
"Spas-12 Shotgun": "Spas-12霰弹枪",
"Stone Hatchet": "石斧",
"Stone Pickaxe": "石镐",
"Stone Spear": "石矛",
"Thompson": "汤普森冲锋枪",
"Torch": "火把",
"unknown": "",
"Waterpipe Shotgun": "水管霰弹枪",
"Wooden Spear": "木矛"
},
"部位名称": {
"Arm": "手臂",
"Body": "身体",
"Chest": "胸部",
"Foot": "脚",
"Hand": "手",
"Head": "头部",
"Leg": "腿部",
"Stomach": "腹部"
}
},
"其他设置": {
"默认命令": "dm",
"聊天图标ID": "0",
"默认显示方式(true=悬浮UI, false=聊天框)": true,
"悬浮UI消息关闭时间(秒)": 10,
"点击悬浮UI切换到聊天框的冷却(秒)": 10
},
"语言设置": {
"AnimalKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
"BradleyapcKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
"ButtonSwitch": "<color=#FF0000>{0}</color>秒后将自动切换回<color=#FFFF00>聊天框</color>模式",
"ChatTitle": "死亡消息",
"DisplayNumber": "显示条数",
"DIY": "自定义控制面板",
"EntityKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
"FloatUILocation": "UI位置",
"FontPosition": "文字位置",
"FontSize": "字体大小",
"IntervalStretch": "行距拉伸",
"LengthWidth": "长宽",
"MessageTochat": "已切换死亡消息显示为<color=#FFFF00>聊天框</color>模式",
"MessageToFloatUI": "已切换死亡消息显示为<color=#66FF00>悬浮UI</color>模式",
"NoPermission": "你没有权限使用此功能!",
"NPCKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
"PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color>,距离 <color=#FF9900>{2}</color> 米",
"PlayerKillAnimal": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
"PlayerKillBradleyapc": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 摧毁了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
"PlayerKillEntity": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 摧毁了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
"PlayerKillNPC": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> 的 <color=#6699FF>{3}</color>,距离 <color=#FF9900>{4}</color> 米",
"PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击落了 <color=#FFFF00>{2}</color>,距离 <color=#FF9900>{3}</color> 米",
"PlayerKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> 的 <color=#6699FF>{3}</color>,距离 <color=#FF9900>{4}</color> 米",
"PlayerSuicide": "<color=#FFFF00>{0}</color> 自杀了",
"Reset": "重置"
}
}
♥️ 致谢
Damo ➥ 插件原作者
M&B-Studios ➥ 后期维护
QingN ➥ 继后期维护
© 版权声明
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