关于Rus死亡讯息插件
易于使用的死亡消息!占用CPU资源少,占用内存少!
没有冗余代码,没有冗余权限,没有冗余设置,简单易用!
- 自动识别已被插件更改名称的NPC名称
- 自动识别已被插件更改名称的武器名称
- 每个玩家都可以更改自己的显示模式
- 任何可以被杀死的生物都可以单独设置显示死亡信息。
模式消息显示模式: 浮动界面
默认设置是消息将在 10 秒后消失。
![图片[1]-DeathMessage – 死亡讯息 v1.1.2-Rust可狼插件网 | Rustnm - Rust插件网](http://cj.rustnm.com/rustimg/DeathMessage/0042.jpg-rustnmimg)
![图片[2]-DeathMessage – 死亡讯息 v1.1.2-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/001~1.jpg-rustnmimg)
![图片[3]-DeathMessage – 死亡讯息 v1.1.2-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/002~1.jpg-rustnmimg)
![图片[4]-DeathMessage – 死亡讯息 v1.1.2-Rust可狼插件网 | Rustnm - Rust插件网](https://cj.rustnm.com/rustimg/DeathMessage/004~1.jpg-rustnmimg)
🛡️ 权限
此插件使用权限系统,授权权限:
删除权限:
deathmessage.admin ➥ 用于打开 控制UI 参数设置面板
🎮命令
/dm ➥ 切换显示死亡消息到 控制UI 或 聊天信息位置。
/dm diy ➥ 打开控制UI 参数设置面板(权限: deathmessage.admin)
🔠 中文配置注释
{
"Version": {
"Major": 1,
"Minor": 1,
"Patch": 2
},
"➊ Global Messages settings": {
"Enable About Animal": true,
"Enable About Entitys": true,
"Enable About NPC": true,
"Enable Player Deaths": true,
"Enable About Suicide": true
},
"➊ Discord settings": {
"Webhook URL": "https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
"Bot Name": "死亡信息",
"Bot Avatar Link": "https://tc.tyteam.cn/251125/kzFyYxJy_128573_1764063021.png",
"Enable Animal Deaths": true,
"Enable Entities Deaths": true,
"Enable NPC Deaths": true,
"Enable Player Deaths": true
},
"➋ Display name modification and activation": {
"➀ Animal name": {
"bear": {
"Enable": true,
"Display name": "熊"
},
"boar": {
"Enable": true,
"Display name": "野猪"
},
"chicken": {
"Enable": true,
"Display name": "鸡"
},
"horse": {
"Enable": true,
"Display name": "马"
},
"polarbear": {
"Enable": true,
"Display name": "北极熊"
},
"stag": {
"Enable": true,
"Display name": "雄鹿"
},
"testridablehorse": {
"Enable": true,
"Display name": "可骑乘马匹"
},
"wolf": {
"Enable": true,
"Display name": "狼"
},
"zombie": {
"Enable": true,
"Display name": "僵尸"
}
},
"➁ NPC name": {
"bandit_conversationalist": {
"Enable": true,
"Display name": "强盗对话者"
},
"bandit_shopkeeper": {
"Enable": true,
"Display name": "强盗商人"
},
"boat_shopkeeper": {
"Enable": true,
"Display name": "船只商人"
},
"missionprovider_bandit_a": {
"Enable": true,
"Display name": "强盗任务发布者A"
},
"missionprovider_bandit_b": {
"Enable": true,
"Display name": "强盗任务发布者B"
},
"missionprovider_fishing_a": {
"Enable": true,
"Display name": "钓鱼任务发布者A"
},
"missionprovider_fishing_b": {
"Enable": true,
"Display name": "钓鱼任务发布者B"
},
"missionprovider_outpost_a": {
"Enable": true,
"Display name": "前哨站任务发布者A"
},
"missionprovider_outpost_b": {
"Enable": true,
"Display name": "前哨站任务发布者B"
},
"missionprovider_stables_a": {
"Enable": true,
"Display name": "马厩任务发布者A"
},
"missionprovider_stables_b": {
"Enable": true,
"Display name": "马厩任务发布者B"
},
"npc_bandit_guard": {
"Enable": true,
"Display name": "强盗守卫NPC"
},
"npc_tunneldweller": {
"Enable": true,
"Display name": "隧道居民NPC"
},
"npc_underwaterdweller": {
"Enable": true,
"Display name": "水下居民NPC"
},
"player": {
"Enable": true,
"Display name": "玩家"
},
"scarecrow": {
"Enable": true,
"Display name": "稻草人"
},
"scientistnpc_patrol": {
"Enable": true,
"Display name": "科学家巡逻NPC"
},
"scientistnpc_peacekeeper": {
"Enable": true,
"Display name": "维和科学家NPC"
},
"scientistnpc_roam": {
"Enable": true,
"Display name": "科学家漫游NPC"
},
"scientistnpc_roamtethered": {
"Enable": true,
"Display name": "科学家系留漫游NPC"
},
"stables_shopkeeper": {
"Enable": true,
"Display name": "马厩商人"
}
},
"➂ Entity name": {
"autoturret_deployed": {
"Enable": false,
"Display name": "自动炮台"
},
"beartrap": {
"Enable": false,
"Display name": "捕兽夹"
},
"bradleyapc": {
"Enable": true,
"Display name": "布拉德利装甲车"
},
"flameturret.deployed": {
"Enable": false,
"Display name": "火焰炮台"
},
"guntrap.deployed": {
"Enable": false,
"Display name": "枪械陷阱"
},
"landmine": {
"Enable": false,
"Display name": "地雷"
},
"patrolhelicopter": {
"Enable": true,
"Display name": "巡逻直升机"
},
"sam_site_turret_deployed": {
"Enable": false,
"Display name": "防空导弹炮台"
},
"sentry.scientist.static": {
"Enable": false,
"Display name": "科学家哨戒炮"
}
},
"➃ Weapon name": {
"Assault Rifle": "突击步枪",
"Bolt Action Rifle": "栓动步枪",
"Bone Club": "骨棒",
"Bone Knife": "骨刀",
"Butcher Knife": "屠刀",
"Candy Cane Club": "糖果杖",
"Chainsaw": "链锯",
"Combat Knife": "战斗匕首",
"Compound Bow": "复合弓",
"Crossbow": "弩",
"Custom SMG": "定制冲锋枪",
"Double Barrel Shotgun": "双管霰弹枪",
"Eoka Pistol": "伊卡手枪",
"explosive": "爆炸物",
"Flame Thrower": "火焰喷射器",
"Flashlight": "手电筒",
"grenade": "手榴弹",
"Hatchet": "手斧",
"heat": "高温",
"Hunting Bow": "猎弓",
"Jackhammer": "手持钻机",
"L96 Rifle": "L96狙击步枪",
"Longsword": "长剑",
"LR-300 Assault Rifle": "LR-300突击步枪",
"M249": "M249轻机枪",
"M39 Rifle": "M39精确射手步枪",
"M92 Pistol": "M92手枪",
"Mace": "钉头锤",
"MP5A4": "MP5冲锋枪",
"Multiple Grenade Launcher": "多管榴弹发射器",
"Nailgun": "射钉枪",
"Pickaxe": "十字镐",
"Pump Shotgun": "泵动式霰弹枪",
"Python Revolver": "蟒蛇左轮手枪",
"Revolver": "左轮手枪",
"Rock": "石头",
"Rocket Launcher": "火箭发射器",
"Salvaged Axe": "自制斧",
"Salvaged Cleaver": "自制砍刀",
"Salvaged Hammer": "自制锤",
"Salvaged Icepick": "自制冰镐",
"Salvaged Sword": "自制剑",
"Semi-Automatic Pistol": "半自动手枪",
"Semi-Automatic Rifle": "半自动步枪",
"Spas-12 Shotgun": "Spas-12霰弹枪",
"Stone Hatchet": "石斧",
"Stone Pickaxe": "石镐",
"Stone Spear": "石矛",
"Thompson": "汤姆逊冲锋枪",
"Torch": "火把",
"Waterpipe Shotgun": "水管霰弹枪",
"Wooden Spear": "木矛",
"Medieval AR": "中世纪AK"
},
"➄ Body part name": {
"Arm": "手臂",
"Body": "躯干",
"Chest": "胸部",
"Foot": "脚部",
"Hand": "手部",
"Head": "头部",
"Leg": "腿部",
"Stomach": "腹部"
}
},
"➌ Other settings": {
"Default command": "dm",
"Chat Icon Id": "0",
"Default display(true = FloatUI , false = Chat box)": true,
"FloatUI message closing time second": 10,
"Click on FloatUI switch to the chat box in seconds": 10
},
"➍ Lang settings": {
"AnimalKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> 米",
"BradleyapcKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> 米",
"ButtonSwitch": "死亡消息自动切换至 <color=#FFFF00>聊天框</color> <color=#FF0000>{0}</color> 秒",
"ChatTitle": "",
"DisplayNumber": "显示数量",
"DIY": "自定义控制面板",
"EntityKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> 米",
"FloatUILocation": "悬浮UI位置",
"FontPosition": "字体位置",
"FontSize": "字体大小",
"IntervalStretch": "间隔拉伸",
"LengthWidth": "长宽比例",
"MessageTochat": "切换死亡消息至 <color=#FFFF00>聊天框</color>",
"MessageToFloatUI": "切换死亡消息至 <color=#66FF00>悬浮UI</color>",
"NoPermission": "权限不足!",
"NPCKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> 米",
"PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> 击杀了 <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> 米",
"PlayerKillAnimal": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> 米",
"PlayerKillBradleyapc": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> 米",
"PlayerKillEntity": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> 米",
"PlayerKillNPC": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> 米",
"PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> 米",
"PlayerKillPlayer": "<color=#66FF00>{0}</color> 使用 <color=#66FFFF>{1}</color> 击杀了 <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> 米",
"PlayerSuicide": "傻嘚 <color=#FFFF00>{0}</color> 又又又又自杀",
"Reset": "重置"
}
}
♥️ 致谢
Damo ➥ 插件原作者
M&B-Studios ➥ 后期维护
Tnnnny ➥ 提供中文汉化
© 版权声明
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